Submissions

Important Dates: 

Deadline for Abstract Submissions:Friday 29th September 2023
Notification of Acceptance: TBC
Deadline for Camera-Ready Submission: TBC
Ticket Sales Close: TBC
Conference Date: Late October (Date TBC)

Practice-research in Games 2023 (PinG’23) is a one-day conference for game design professionals. The event will provide a platform for showcasing, disseminating, examining, and discussing practice-research from across the games research, design, and development spectrum. This event is based in the UK, but we invite work from the global games community to help foster wide-ranging and diverse discussion. 

Game design and development is rarely a linear, straightforward practice. The iterations, playtests, feedback, fixing and refining, the successes, and the failures along the way, all combine to form the foundation on which the final game eventually stands. However, the tacit knowledge and insights generated from this process can often be difficult to access, obscured by commercial privacy and secrecy, or difficult to present through traditional academic research formats. Undertaking practice-research affords a more holistic perspective on the design and development process and can ground the work in the realities and practicalities of game creation, paving the way for further applied design research. 

PinG’23 aims to provide an opportunity for practitioners and scholars from across the games spectrum to present their practice in a range of formats, including: 

  • Video essays, gameplay demonstrations and designer walkthroughs, and other forms of creative presentation of work. These will be made available via the conference website and can be optionally accompanied by a live presentation at the conference as well.
  • Participatory exhibitions or showcases of work to be presented during the conference.
  • Proposals for participatory panel discussions, roundtables, breakout discussions, or provocations for debate during the conference.
  • Short scholarly papers to be presented as 15–20-minute talks.
  • Industry-style post-mortem analyses of practice-based games research projects presented as 15–20-minute talks. 

All final camera-ready submissions will be published via the conference website where possible and subject to author permission. The organisers will create a combined programme of presentations, discussions, interactive showcases, and networking opportunities for the day of the conference. 

Please submit abstracts/proposals of 200-300 words for all submission formats outlining what the submission will consist of and what the key audience takeaways from the submission will be, along with a short author biography of 100-150 words, to peter.howell@port.ac.uk

All submissions must be received no later than Friday 29th September 2023. 

The event organisers are: Peter Howell (peter.howell@port.ac.uk) Matthew Higgins (matthew.higgins@port.ac.uk

The event is hosted by the Advanced Games Research Group and the School of Creative Technologies at the University of Portsmouth.